github.io pages

I’ve been sharing my code via github a lot more lately. I’ve used Google Code in the past and haven’t really used github extensively. Using it more and more now has made me feel I should share my tools via github.io, not a lot of people want to go to links on someone elses blog in case they’re using it to gain money via ads or something. I don’t use advertising, I can’t stand ads in general and block them in any way I can, so you don’t need to worry about that here!

Anyway, I’ve added my recent tools and script to a github.io page which is accessible here:

https://dom111.github.io/

I’ll continue to publish articles here as well, and would like to use this as a way to get feedback and elaborate on any interesting parts of the code I’ve written. As well as write more rambles if and when I feel the need!

Learning Perl through code golf

Before I started with my current employer almost six years ago I moved from a small, privately-owned, web development company with a few developers working in the languages we chose (or at least, could make a good enough argument for) and with tools recommended by each other or the latest and greatest libraries we’d recently discovered. This was great fun and whilst we dabbled in other languages, learning Ruby and Python, tinkering with shell scripts and Haskell, there were things we didn’t touch because we didn’t have to. That was, until another developer that was no longer with us, created a Perl script that needed updating. The fear in our eyes when that script came up, or when it needed to be used again for another client…

Continue reading “Learning Perl through code golf”

Conway’s Game of Life

So, thanks to xkcd I learnt about something cool today that’s been around for ages (wish I’d studied more maths….).

All the sites I found for playing with the simulation had Java applets on them, so I wanted to make a javascript one, I know it’s not a true implementation, because it goes a bit mental at the edges… but it was interesting anyway…

It’s here anyway if anyone wants to play… The timings might be a bit of a problem if you create a huge grid with small squares… so be prepared for Internet Exploder to give you some memory leak issues…

http://dom.hastin.gs/files/gameOfLife/gameOfLife.html

Edit: Updated links.

mod-framework: PHP, light and easy

I know there’s already infinite PHP framework out there, trying to be rails; and most of them are doing it really well, I just feel that none of them completely embrace the simplicity of convention over configuration, so I’m trying to build one that ticks all the boxes.

It’s pretty simple so far, and is only a few hundred KB, but I think it’s got some cool features, and maybe even potential.

Like the other stuff it’s under a Creative-Commons SA license and can be found at:

http://mod-framework.googlecode.com/.

Any opinions, suggestions, contributions would be gratefully received.

Current functionality:

Model-View-Controller system
MySQL support (using a modified version of the DB class from earlier)
script/server implementation in PHP
Helper association, so if you create a PageHelper class for your Pages controller all the functions will automatically be made ‘global’ (accessible view functionname() instead of Helper::functionname())
Includes mootools in the htdocs folder

The DB doesn’t work quite how I would have imagined it to (well, with PHP 5.3 it might… but I haven’t got it yet…) so currently any models are added to $GLOBALS[] so that for a Page model, $GLOBALS[‘Page’]->find_by_name(‘dom’), etc would work.

There’s probably some other stuff in there too…

First!

Will I really ever use this?

Who knows… But maybe I’ll keep a log of all the cool stuff I find…